Role
Art Direction · Concept Art · 3D Environment · UI Design
Chargés à Bloc is an experimental stacking game where players place block-like characters on a fragile floating island. As the structure becomes heavier and more unstable, the experience explores tension, balance and accumulation through a playful physical system.
I contributed to the art direction, concept development, visual universe and UI design, helping shape a colourful low-poly world that contrasts with the idea of collapse and overload.
